Friday, October 2, 2009
Point Visualization
Link to Point Visualization Script
Randomizer
Link to Randomizer Script
Wednesday, September 9, 2009
Multipipe
MultiPipe Script
Sunday, August 30, 2009
Lattice Pipe
Saturday, July 25, 2009
Bezier Constructor
Saturday, July 11, 2009
The Grassy Knoll
This rhino script allows the user to create highly varied, yet controllable, low polygon count "hairs"
Version 1 operates based on the world coordinate system, growing upwards from a user selected series of points.
Version 2 allows for the selection of a surface which will be randomly populated with grass blades perpandicular to the suface (about the surface normal)
The user is given the option to specify the range of lengths (min-max), the range of bending per segment, and the base and tip radius. The user can control the number of segments the blade will have, the more segments the smoother the bend, the greater the polygons. In addition as part of the interest in polygon optimization the user can specify the number of sides on each blade, a 2 sided blade is flat, 3 sided become three dimensional (triangular), 4 rectangular, etc. the higher the number the rounder it is, the higher the polygon count.
Grass From Random Points Script
Grass From Surface Script
Wednesday, July 8, 2009
Break Apart Surface
Break Apart Surface Script
Tuesday, June 23, 2009
NeoArchaic.Net Launch
Thats right, only 6 months late and still under Heavy development!
I will still maintain this blog, and be posting shortly, with more "usefull" content, however all links to scripts and content will now be directed to the home Domain.
So check out NeoArchaic.net
(as always feedback Welcome!)
Tuesday, June 9, 2009
Range Rebuild
Range Rebuild Curve Script
Range Rebuild Surface Script
Tuesday, May 12, 2009
Re Orient Curves
reOrientCurves Script
Sunday, May 3, 2009
Scale Field by Image
scalarField Script
Friday, May 1, 2009
Dash Curve
DashCurve Script
Thursday, April 30, 2009
Ye ole Rib Maker
Rib Maker Script
Wednesday, April 1, 2009
Trianglulate Tile 3 Pack
Pattern Types:
[A][A] | [A][B] | [A][B]
[A][A] | [A][B] | [B][A]
typ.0 _typ.1 _typ.2
This version of the script lays out the resulting triangular faces in a tiled grid with numbered tabs which allow for rapid reconstruction. To assemble simply match up tab numbers.
Tile Script
Saturday, March 7, 2009
Triangulate/Fabricate Script
These simple triangulation fabrication scripts present two basic options for production. Option 1 creates a tiled set of triangulated pieces with incrementally numbered tabs, to build, simply combine tabs with matching numbers... and your done. Option 2 creates a set of etched strips which when the edge tabs of sequential strips are matched up recreate the selected surface.
Triangular Tile Script
Triangular Strip Script
Thursday, February 12, 2009
GeoDex
Link to Index
Tuesday, January 6, 2009
Evaluate Curve by Distance
Evaluate Curve By Distance Script
Monday, January 5, 2009
Reciprocity Revisited
In the move from Generative Components to Grasshopper as a preferred parametric software, the revisiting of Reciprocity Horizon to see how much further the project could go along its initial conceptual trajectory, an immediate relief comes over as the restraints between the ambition and tool limitations begins to finally melt away. Thank you McNeel the future looks bright! More to come...
Link to Project
ParaMech
Para_Mech is a reflexive assembly mechanism, developed as a structural scaffold and skinning system for a multifaceted look at the transition of the architectural body.
By working through Rhino Script and Grasshopper, reality/ fabrication based constraints are pre-programmed into a tool set which allows for free form design based on a uniformly faceted linear rib system. Freeing the designer to work with form and design development as a primary concern, the Para_Mech system can be applied to an end form as an automated digital evaluation tool. The designer, once satisfied with the digital representation, simply runs the final portion of the system, which within user specified constrains of member length, density and tolerance, produces a digital document set analogous to a materially uniform fabrication process. . This set produces an index of angles for rib construction, a drill pattern for the secondary skin and a total material area readout, generating all required information for immediate production. With rapid full scale fabrication as a primary desire, a series of easily machinable components, requiring no specialized CNC tools to produce are produced, forming the primary structural system, Tooled onto these members are a set of digital analogs, angular markers, drilled holes, etc. which become primary guides for the direct translation of the digital model. To produce an accurate shell, the user simply aligns the bend angles to the provided output indexes. Once the members are assembled into the large rib bodies, a corresponding series of holes are drilled into a pre-measured set of ply strips, as designated within the systems output. When fastened to the structural ribs, the result is a direct fabrication of the digital model. Within the uniformity and geometric constraints of the assembly system the possibility, the development of secondary plug ins, enhancers and appliques become possible to enhance the functionality/ programmatic specificity of the desired end application. By development of a direct relationship between a methodology of design and an economy of fabrication a rich diversity of end applications becomes possible, presenting a new material system into the architectural world.
Enjoy.
Link to Project