tag:blogger.com,1999:blog-26435202938414400242024-03-13T19:46:54.437-07:00NeoArchaicDesign ExperimentationDavid Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.comBlogger88125tag:blogger.com,1999:blog-2643520293841440024.post-23815679671368569602010-05-12T15:21:00.000-07:002010-05-12T15:26:15.738-07:00Moving Day<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/S-sqK5tW_TI/AAAAAAAACN8/Abx478NAD7A/s1600/Ncombo.jpg"><img style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 300px; height: 132px; text-align: center; " src="http://3.bp.blogspot.com/_D8bX_35hHbM/S-sqK5tW_TI/AAAAAAAACN8/Abx478NAD7A/s320/Ncombo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5470512539149729074" /></a><span class="Apple-style-span" style="font-size: large;">NeoArchaic Blog will now be located at:</span><div><a href="http://neoarchaic.com/blog/"><span class="Apple-style-span" style="font-size: x-large;">http://neoarchaic.com/blog/</span></a></div><div>Please visit above for all future content</div><div><br /></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-33370885639686384142010-05-06T23:56:00.000-07:002010-05-07T00:02:06.035-07:00Grasshopper Updates<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_D8bX_35hHbM/S-O548_HE4I/AAAAAAAACN0/5PeOmHJ2id0/s1600/roundRange.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_D8bX_35hHbM/S-O548_HE4I/AAAAAAAACN0/5PeOmHJ2id0/s320/roundRange.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5468418760652559234" /></a>Below are several new vb Components for Grasshopper available at NeoArchaic.net<div><br /></div><div><a href="http://neoarchaic.net/2010/05/boolean/">Simple Boolean</a></div><div><a href="http://neoarchaic.net/2010/05/sort-points-by-distance/">Sort Sequential Points by Distance</a></div><div><a href="http://neoarchaic.net/2010/05/threshold/">Numerical Threshold (ceiling/ floor)</a></div><div><a href="http://neoarchaic.net/2010/05/trianglearea/">Triangle Area/ Perimeter</a></div><div><a href="http://neoarchaic.net/2010/05/triangle-by-edge-length/">Triangle From Edge Length</a></div><div><a href="http://neoarchaic.net/2010/05/triangle-incenter/">Triangle Incenter</a></div><div><a href="http://neoarchaic.net/2010/05/unitize-points/">Unitize Point Coordinates</a></div><div><a href="http://neoarchaic.net/2010/05/data-types/">Data Typologies/ Index</a></div><div><a href="http://neoarchaic.net/2010/05/round-to-range/">Round Values within Range</a><br /><div><br /></div></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-59565134146139033152010-04-22T21:54:00.000-07:002010-04-22T22:16:21.976-07:00Real World Unit Conversion<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://neoarchaic.net/wp-content/uploads/2010/04/convertUnit-300x300.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://neoarchaic.net/wp-content/uploads/2010/04/convertUnit-300x300.jpg" border="0" alt="" /></a><meta charset="utf-8"><span class="Apple-style-span" style="font-family:'Helvetica Neue', 'Lucida Grande', Helvetica, Arial, Verdana, sans-serif;font-size:85%;"><span class="Apple-style-span" style="font-size: 10px; line-height: 15px;">This vb Component for Grasshopper allows the user to convert between real world units, ex. inches to centimeters, picas to sun, take your pick. The result is the conversion of one units value to another. <span class="Apple-style-span" style="font-size: 12px; line-height: 18px; "><span class="Apple-style-span" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 10px; font-family: inherit; vertical-align: baseline; ">The conversion works by taking the input unit and converting it to centimeters as a normal, then multiplies it against the conversion ratio for the specified</span><span class="Apple-style-span" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 10px; font-family: inherit; vertical-align: baseline; "> output u</span><span class="Apple-style-span" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 10px; font-family: inherit; vertical-align: baseline; "><span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 10px; font-family: arial, helvetica, sans-serif; vertical-align: baseline; ">nit. </span></span></span></span></span><div><span class="Apple-style-span" style="font-family:'Helvetica Neue', 'Lucida Grande', Helvetica, Arial, Verdana, sans-serif;font-size:85%;"><span class="Apple-style-span" style="font-size: 10px; line-height: 15px;"><span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; ">The unit converter supports the following units of measurement, both archaic and common:angstrom, bu, cable, centimeter, chain, chi, cho, cun, decimeter, fathom, fen, foot, furlong, hand, hao, hu, inch, jyo, kabiet, kairi, ken, keub, kilometer, league, li, line, link, meter, micrometre, mil, mile, millimeter, mon, nieu, nonometer, perch, pica, pixel, point, ri, rod, sawk, seaLeague, seaMile, sen, shortCable, shyaku, si, sun, surveyFoot, twip, wah, yard, yin, yote <span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; ">,zhang. </span></span></span></span></div><div><span class="Apple-style-span" style="font-family:'Helvetica Neue', 'Lucida Grande', Helvetica, Arial, Verdana, sans-serif;font-size:85%;"><span class="Apple-style-span" style="font-size: 10px; line-height: 15px;"><span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; "><span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; ">Ratio's were determined through <span class="Apple-style-span" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; "><a href="http://www.onlineconversion.com/" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; color: rgb(255, 0, 0); text-decoration: none; ">www.onlineconversion.com</a> and <a href="http://www.convert-me.com" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; color: rgb(255, 0, 0); text-decoration: none; ">www.convert-me.com</a> .</span></span></span></span></span></div><div><span class="Apple-style-span" style="font-family:'Helvetica Neue', 'Lucida Grande', Helvetica, Arial, Verdana, sans-serif;font-size:85%;"><span class="Apple-style-span" style="font-size: 10px; line-height: 15px;"><span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; "><span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; "><span class="Apple-style-span" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-weight: inherit; font-style: inherit; font-size: 9px; font-family: inherit; vertical-align: baseline; "><a href="http://neoarchaic.net/2010/04/unit-conversion/">Link to component page</a></span></span></span></span></span></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-56658265566312478112010-04-13T00:01:00.001-07:002010-04-13T00:11:29.148-07:00Grasshopper Section Updates<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/S8QYXNMQhJI/AAAAAAAACNM/EIOqXExNy-I/s1600/NextPoint.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/S8QYXNMQhJI/AAAAAAAACNM/EIOqXExNy-I/s320/NextPoint.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5459515435237016722" /></a><div>The <a href="http://neoarchaic.net/category/resources/grasshopper/">grasshopper</a> section of NeoArchaic.net now has several grasshopper features/ components available for download.</div><div>-<a href="http://neoarchaic.net/2010/04/advanced-slider/">Advanced Slider</a> (adds low, high, and increment parameters to slider)</div><div><br /></div><div>-<a href="http://neoarchaic.net/2010/04/unitizepoints/">UnitizeValues</a> (takes a series of numbers and unitizes them from 0-1)</div><div><br /></div><div>-<a href="http://neoarchaic.net/2010/04/resequencepointgrid/">Resequence Point Grid </a>(if a list of points goes row by row, it reorders the points column by column)</div><div><br /></div><div>-<a href="http://neoarchaic.net/2010/04/materializevector/">Materialize Vector</a> (converts vectors to a series of polysurfaces for visualization)</div><div><br /></div><div>-<a href="http://neoarchaic.net/2010/04/nextprev-points/">Prev/ Next Point</a>(takes a series of points and produces two list of associated "next" and "prev" points in sequence)</div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-84010392225113539712010-04-11T17:13:00.001-07:002010-04-11T17:22:22.226-07:00GEODEX update: Complete<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_D8bX_35hHbM/S7bz5i0qzAI/AAAAAAAACM8/4nJJrk7HBH0/s1600/geoDex_Logo.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 96px;" src="http://1.bp.blogspot.com/_D8bX_35hHbM/S7bz5i0qzAI/AAAAAAAACM8/4nJJrk7HBH0/s1600/geoDex_Logo.png" border="0" alt="" /></a><div>GEODEX is not fully reformatted and up and running with new geometry added. Updates include:</div><div>- all geometry types available in Rhino Script txt and downloadable Grasshopper .ghx formats</div><div>- all Rhinoscript files updated and corrected (various errors existed and were fixed)</div><div>- equations now included parametric, cartesian, and polar.</div><div>- comments now available (open for requests and corrections)</div><div>- several geometric functions added including <i>serpentine, conchoid, folium, and rhodonea</i> curves</div><div><br /></div><div>updates to come:</div><div>- production of each equation in parametric, cartesian, and polar when available</div><div>- additional curve and surface types to be added</div><div><br /></div><div>until then, enjoy<br /><div><br /></div></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-49881429635584540112010-04-11T02:29:00.000-07:002010-04-11T02:33:52.188-07:00Congratulations to Form-ulaCongratulations to <a href="http://www.form-ula.com/form-ula/form-ula.html">Form-ula</a> for being one of the six winners of the <a href="http://aiany.aiany.org/index.php?section=curtain_wall">AIA OPEN CALL for Innovative Curtain Wall Design</a> for their curtain wall design, titled F.A.T. (Fluent Adipose Tectonic): Face Lift. The project will be presented as part of the Integrate : Innovate exhibition coming up at the <a href="http://cfa.aiany.org/index.php?section=center-for-architecture">AIA New York Center for Architecture</a>. I was proud to participate at Form-ula on the project and look forward to seeing future developments from this uniquely innovative office.David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-3194735894562297692010-04-04T23:57:00.000-07:002010-04-05T00:09:51.028-07:00Grasshopper<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_D8bX_35hHbM/S7mKNO5-WTI/AAAAAAAACNE/0Gqs6RPU228/s1600/GHicon.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 124px; height: 124px;" src="http://2.bp.blogspot.com/_D8bX_35hHbM/S7mKNO5-WTI/AAAAAAAACNE/0Gqs6RPU228/s320/GHicon.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5456544383480256818" /></a><a href="http://neoarchaic.net/">NeoArchaic.net</a> now has a devoted <a href="http://neoarchaic.net/category/resources/grasshopper/">Grasshopper Section</a> within the <a href="http://neoarchaic.net/category/resources/">resources </a>pool which will feature .ghx tools and vbComponents in addition to the RhinoScript tools collection. The current focus is on mimicking many of the Rhinoscript functions and methods for structuring and navigating information with the idea of creating a simple set of custom vbComponents to reduce "clutter" in the grasshopper workspace without making the functions too opaque or complex. The basic structure of the downloadable files is a grouped area, which is the tool or component itself and a corresponding "sample" application which plugs into, but is placed outside of, the group. The purpose is to relay the function of the tool without making it difficult to understand where the moment of input and output are. It can be assumed that many of these tools will become obsolete as the plugin continues to develop, or that the workflow these tools are geared towards may not be compatible with many users methods, but still, if they are useful, enjoy.David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-80608675871564118752010-04-02T23:39:00.000-07:002010-04-03T00:53:27.619-07:00GEODEX+Grasshopper<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_D8bX_35hHbM/S7bz5i0qzAI/AAAAAAAACM8/4nJJrk7HBH0/s1600/geoDex_Logo.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 77px;" src="http://1.bp.blogspot.com/_D8bX_35hHbM/S7bz5i0qzAI/AAAAAAAACM8/4nJJrk7HBH0/s320/geoDex_Logo.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5455816168531741698" /></a><div><a href="http://neoarchaic.net/2010/03/geodex/">GeoDex</a> for Grasshopper is now under development.</div><div>This new addition to the <a href="http://neoarchaic.net/2010/03/geodex/">GeoDex</a> page of Neoarchaic.net will allow the user to now download a Grasshopper vb component version of all the available formulas.</div><div>Currently only the Hypotrochoid is available, but others will be added slowly.</div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-47669880510053935502010-03-28T23:07:00.000-07:002010-03-28T23:14:24.118-07:00Rain<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_D8bX_35hHbM/S7BFEysDwMI/AAAAAAAACMw/3bly27p1Vqo/s1600/rainyDay.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 274px;" src="http://1.bp.blogspot.com/_D8bX_35hHbM/S7BFEysDwMI/AAAAAAAACMw/3bly27p1Vqo/s320/rainyDay.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5453935097374032066" /></a><div>I recently saw an exhibition on the work of Utagawa Kuniyoshi at <a href="http://www.japansociety.org/">Japan Society</a> in NYC and was taken with the elegent simplicity of his representation of natural forces in a graphic medium. The following is one of a growing library of Rhinoscripts looking to produce spatial graphics of natural forces which can be captured in two dimensions.</div>This Rhino Script produces a series of lines which fall like rain upon Rhino's cplane. If a droplet hits there is a splash. The user can input the number clusters where the rain will fall from, the relative radius of the cluster, the percentage of the way that the rain can fall short as well as a few other conditions. The rain is colored with a gradient according to distance along the V domain of the surface to allow for the production of depth.<div><a href="http://neoarchaic.net/2010/03/rain/">link to script</a></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-84578229701596443792010-03-22T23:20:00.000-07:002010-03-22T23:32:26.284-07:00Choice: Finalist for James Beard Award, 2010<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/S6hgWvN6E1I/AAAAAAAACMQ/-HEwTPEXF8c/s1600-h/choice-dumbo-interior-0210.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 216px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/S6hgWvN6E1I/AAAAAAAACMQ/-HEwTPEXF8c/s320/choice-dumbo-interior-0210.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451713292680172370" /></a><br /><div>Choice Market, by Evan Douglis Studio is a finalist for the <a href="http://www.jamesbeard.org/files/2010_James_Beard_Foundation_Awards_Nominees.pdf">2010 James Beard Award, Outstanding Restaurant Design</a>. Congratulations to Evan Douglis and the whole team who worked to make this project possible.</div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-18701181133812496032010-02-28T12:02:00.001-08:002010-02-28T12:05:19.752-08:00Choice: Update<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_D8bX_35hHbM/S4rMYX-qMFI/AAAAAAAACLg/SiiXmGjcyoo/s1600-h/ChoiceLamp.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 320px;" src="http://4.bp.blogspot.com/_D8bX_35hHbM/S4rMYX-qMFI/AAAAAAAACLg/SiiXmGjcyoo/s320/ChoiceLamp.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5443387818756419666" /></a><div>The architect's Newspaper recently posted the first architectural review of Choice restaurant on their site. The review focuses on the materiality of the space and features a brief conceptual quote from Evan Douglis.</div><div><a href="http://archpaper.com/e-board_rev.asp?News_ID=4289">Link to Article</a></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-59753928338057694152010-02-28T02:36:00.000-08:002010-02-28T02:56:38.301-08:00Choice Dumbo, Open for Business<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/S4pHgeyhQ9I/AAAAAAAACLY/btD8Ieyl4Rk/s1600-h/choice-dumbo-interior-0210.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 216px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/S4pHgeyhQ9I/AAAAAAAACLY/btD8Ieyl4Rk/s320/choice-dumbo-interior-0210.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5443241722977010642" /></a><div style="text-align: center;"><span class="Apple-style-span" style="font-size:x-small;">Image via. Brownstoner.com</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">Choice Dumbo, a project I have worked on for 2 years at Evan Douglis Studio is now open for business. </span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><i><span class="Apple-style-span" style="font-size: small;">I want to first say thank you to everyone who has contributed and pitched in their time and effort to make it happen.</span></i></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><i><span class="Apple-style-span" style="font-size: small;"><br /></span></i></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">The space features a custom produced modular ceiling interfaces with a series of hand made glass blown chandeliers, which were produced in Brooklyn. Below are a series of links which house some documentation of the project in a variety of media. Currently documentation on the web focuses on the food and restaurant end, however, documentation of the architecture of the space will be coming very soon. </span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">In the mean time, check it out yourself at </span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">108 Jay st. Brooklyn, NY, just off the York st. F stop. </span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">The food is amazing and I hope you enjoy the space.</span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size: small;">Documentation found around the internet</span></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><a href="http://www.brownstoner.com/brownstoner/archives/2010/02/choice_dumbo_se.php"><span class="Apple-style-span" style="font-size: small;">Brownstoner.com</span></a></span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><a href="http://www.flickr.com/photos/dumbonyc/sets/72157623496134008/"><span class="Apple-style-span" style="font-size: small;">Dumbo NYC flickr</span></a></span></div><div style="text-align: left;"><a href="http://www.youtube.com/watch?v=6RXROh5EGzo"><span class="Apple-style-span" style="font-size: small;">YouTube Review</span></a></div><div style="text-align: left;"><a href="http://gothamist.com/2010/02/18/new_restaurants_6.php?gallery0Pic=1#gallery"><span class="Apple-style-span" style="font-size: small;">Gothamist</span></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><span class="Apple-style-span" style="font-family:arial;"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-13045660408281518472010-02-27T01:09:00.001-08:002010-02-27T01:10:16.952-08:00Randomly Evaluate N-gon<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_D8bX_35hHbM/S4jhcHQjXUI/AAAAAAAACLQ/6lLuZqEgAEw/s1600-h/ngonTimer.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 315px;" src="http://2.bp.blogspot.com/_D8bX_35hHbM/S4jhcHQjXUI/AAAAAAAACLQ/6lLuZqEgAEw/s320/ngonTimer.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5442848022778305858" /></a><div>This processing application, originally developed for a geometrically packed particle system at Evan Douglis Studio, provides the user the ability to generate a point along a parametrically defined polygon by altering the source code. The class n-gon contained in the source code, provides the user 5 inputs</div><div>1&2) an origin "x" coordinate and "y" coordinate</div><div>3) the circumscribed radius of the polygon</div><div>4) the number of faces constructing the polygon</div><div>5) the unitized value (btw 0-1) of the polygon</div><div><br /></div><div>The result is point evaluated along a mathematical polygon.</div><div><br /></div><div>The application at the following link showcases the capabilities of the n-Gon's parameters.</div><div><a href="http://neoarchaic.net/processing/pgon_timer/">n-Gon_Timer</a></div><div><br /></div><div>A Rhinoscript version will be coming very soon.</div><div><br /></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-57625354107737684672010-01-19T22:12:00.001-08:002010-01-19T22:15:53.968-08:00JitterBug<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_D8bX_35hHbM/S1afDJvfKRI/AAAAAAAACLA/VVV9n6PP9Hs/s1600-h/Jitter.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_D8bX_35hHbM/S1afDJvfKRI/AAAAAAAACLA/VVV9n6PP9Hs/s320/Jitter.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5428701277345229074" /></a><span class="Apple-style-span" style="font-family:arial;">Developed to simulate the little bit of randomness which exists when you hand make things and place them in the real world this tool simply shakes things up a little bit. Simply this rhinoscript uses a random function to produced minor variations in Position (move), Orientation (rotation), and Dimension (scale) within a range specified by the user.</span><div><a href="http://neoarchaic.net/archives/971">Jitter Script</a></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-15876837954702911532009-10-02T22:20:00.000-07:002009-10-02T22:57:49.485-07:00Point Visualization<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/SsbnXSxhQQI/AAAAAAAACK0/egkWb040AQI/s1600-h/pointVisulizer.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 299px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/SsbnXSxhQQI/AAAAAAAACK0/egkWb040AQI/s320/pointVisulizer.png" alt="" id="BLOGGER_PHOTO_ID_5388248391557923074" border="0" /></a>This Rhino Script presents a series of options for the visualization of points, relative to graphic output. Once points are selected the user can then select to overlay the points with either a circle curve, cross curve, coordinate anchor curve, spherical surface, or cubical polysurface. Once the output type is selected a series of orientation options are made available, either using the world coordinate plane, the camera plane, current construction plane, or a plane perpendicular to a user specified point.<br /><a href="http://neoarchaic.net/archives/899">Link to Point Visualization Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com4tag:blogger.com,1999:blog-2643520293841440024.post-45477714111727145492009-10-02T22:00:00.001-07:002009-10-02T22:01:44.511-07:00Randomizer<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_D8bX_35hHbM/SsbaemiGyvI/AAAAAAAACKs/T_zCdJiKuQ0/s1600-h/randomizer.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_D8bX_35hHbM/SsbaemiGyvI/AAAAAAAACKs/T_zCdJiKuQ0/s320/randomizer.jpg" alt="" id="BLOGGER_PHOTO_ID_5388234223469906674" border="0" /></a>Randomizer is a culmination of a series of tools that I have used in the past to generate a random set of test points. This Rhino Script presents the user with a series of options to create random point clusters in different geometric volumes as well as surface or curve parameters. Random points can be made in circular, spherical, cubical configurations with varying dimensions.<br /><a href="http://neoarchaic.net/archives/901">Link to Randomizer Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-7670658991003055352009-09-09T20:15:00.001-07:002009-09-09T20:18:51.095-07:00Multipipe<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://neoarchaic.net/wp-content/uploads/2009/09/mpipe-533x400.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 435px; height: 326px;" src="http://neoarchaic.net/wp-content/uploads/2009/09/mpipe-533x400.png" alt="" border="0" /></a>This rhinoscript is a basic multipipe command. It allows the user to select multiple curves, the start radius, the end radius, and the cap type. The script then differentiates closed from open curves and runs the appropriate vesion of the command. This script is basic because it does not yet allow the ability to add thickness to the pipe which can create a conflict with the standard pipe command if it has been run prior with a specified thickness.<br /><a href="http://neoarchaic.net/archives/892">MultiPipe Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-79187690073966175052009-08-30T23:12:00.000-07:002009-08-30T23:15:17.940-07:00Lattice Pipe<img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5376007376236464082" border="0" alt="" src="http://3.bp.blogspot.com/_D8bX_35hHbM/SptqObJ0R9I/AAAAAAAACKc/To8zbJTExxU/s400/lattice_05.png" /><a href="http://4.bp.blogspot.com/_D8bX_35hHbM/SptqOsucmOI/AAAAAAAACKk/qxZC35wWOHo/s1600-h/lattice_06.png"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5376007380953503970" border="0" alt="" src="http://4.bp.blogspot.com/_D8bX_35hHbM/SptqOsucmOI/AAAAAAAACKk/qxZC35wWOHo/s400/lattice_06.png" /></a>This Rhino Script allows the user to create an oscillating lattice of curves. The user is asked to select a curve to act as a rail. The user can then select the number of strands which will oscialate around the rail, the number of points of contact and an overall torsion if desired. In addition the user can select a minimum and maxium radius of oscillation as well as the number of times it will move between these two radai.<br /><br /><div><p><a href="http://neoarchaic.net/archives/885">Lattice Pipe Script</a></p><br /><br /><div></div></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-2384216811357620712009-07-25T15:56:00.001-07:002009-08-06T12:50:08.242-07:00Bezier Constructor<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_D8bX_35hHbM/SmuNwILsq4I/AAAAAAAACKU/mHZgKVV85RM/s1600-h/bezierConstructor.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_D8bX_35hHbM/SmuNwILsq4I/AAAAAAAACKU/mHZgKVV85RM/s400/bezierConstructor.jpg" alt="" id="BLOGGER_PHOTO_ID_5362535639284493186" border="0" /></a><div>This rhinoscript takes a series of points selected in sequence and creates a bezier curve using the geomtetric method of construction. Rendering both the final bezier curve as well as the construction lines used to produce this curve. These curves produce a beautiful spatial fabric in visualizing the geometric structure beneath. A more detailed/ animated reference of this method of contruction can be found at <a href="http://en.wikipedia.org/wiki/Bezier_curve">Wikipedia</a></div><div><br /></div><div><a href="http://neoarchaic.net/archives/490">bezier constructor Script</a></div>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-58109386735948422432009-07-11T21:17:00.000-07:002009-08-06T12:51:03.556-07:00The Grassy Knoll<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/SllmxctuC3I/AAAAAAAACKM/OlNezM57bSM/s1600-h/a.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 329px; height: 329px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/SllmxctuC3I/AAAAAAAACKM/OlNezM57bSM/s400/a.jpg" alt="" id="BLOGGER_PHOTO_ID_5357426231441492850" border="0" /></a>Developed as part of an ongoing collaboration.<br />This rhino script allows the user to create highly varied, yet controllable, low polygon count "hairs"<br />Version 1 operates based on the world coordinate system, growing upwards from a user selected series of points.<br />Version 2 allows for the selection of a surface which will be randomly populated with grass blades perpandicular to the suface (about the surface normal)<br />The user is given the option to specify the range of lengths (min-max), the range of bending per segment, and the base and tip radius. The user can control the number of segments the blade will have, the more segments the smoother the bend, the greater the polygons. In addition as part of the interest in polygon optimization the user can specify the number of sides on each blade, a 2 sided blade is flat, 3 sided become three dimensional (triangular), 4 rectangular, etc. the higher the number the rounder it is, the higher the polygon count.<br /><br /><a href="http://neoarchaic.net/archives/502">Grass From Random Points Script</a><br /><a href="http://neoarchaic.net/archives/504">Grass From Surface Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com1tag:blogger.com,1999:blog-2643520293841440024.post-29640298770174269502009-07-08T09:30:00.000-07:002009-08-06T12:52:02.953-07:00Break Apart SurfaceThis Rhino Script take a surface and subdivides it into a grid. From this grid it extracts a series of surfaces from the main surface, maintaining surface curvature. While the script itself is not that powerful, the function which creates the surface from an input of 4 points has been quite useful.<br /><br /><a href="http://neoarchaic.net/archives/505">Break Apart Surface Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-63335182139336741452009-06-23T23:38:00.000-07:002009-08-04T22:11:08.413-07:00NeoArchaic.Net LaunchNeoArchaic.net is now online!<br />Thats right, only 6 months late and still under Heavy development!<br />I will still maintain this blog, and be posting shortly, with more "usefull" content, however all links to scripts and content will now be directed to the home Domain.<br /><br /><a href="http://www.neoarchaic.net">So check out NeoArchaic.net </a><br />(as always feedback Welcome!)David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-75442241329992789502009-06-09T16:13:00.001-07:002009-08-06T12:52:41.657-07:00Range Rebuild<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_D8bX_35hHbM/Si7-KrfmNvI/AAAAAAAACIc/eFfPG8jz3B4/s1600-h/rangeRebuild.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 318px; height: 400px;" src="http://1.bp.blogspot.com/_D8bX_35hHbM/Si7-KrfmNvI/AAAAAAAACIc/eFfPG8jz3B4/s400/rangeRebuild.png" alt="" id="BLOGGER_PHOTO_ID_5345489267162756850" border="0" /></a>Developed for optimizing curves for laser cutting files, and adapted for surfaces as well, this script allows the user to rebuild curves and surfaces that fall within a certain point count range. The user is asked to select a series of curves or surfaces and is then prompted to select a minimum and maximum point count as well as a point count for rebuilding if the curve falls within these parameters. Additionally the ability to override the degree of curvature is included, if the value is zero the exiting curvature is retained.<br /><br /><a href="http://neoarchaic.net/archives/560">Range Rebuild Curve Script</a><br /><a href="http://neoarchaic.net/archives/563">Range Rebuild Surface Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-67164019166524291512009-05-12T17:21:00.000-07:002009-08-06T12:53:17.356-07:00Re Orient Curves<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_D8bX_35hHbM/SgoVITV89LI/AAAAAAAACIU/tPEy15I6kns/s1600-h/curveSet+%5BConverted%5D.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 399px;" src="http://2.bp.blogspot.com/_D8bX_35hHbM/SgoVITV89LI/AAAAAAAACIU/tPEy15I6kns/s400/curveSet+%5BConverted%5D.png" alt="" id="BLOGGER_PHOTO_ID_5335099940949259442" border="0" /></a>This Rhino Script takes allows the user to select a series of curves and a curve to reference them against. From this relationship the user can select a new curve which will deform the series of curves relative to the difference between the two reference curves. There is an occasional bug which occurs which will be replaced as soon as I am able to determine the cause.<br /><br /><a href="http://neoarchaic.net/archives/566">reOrientCurves Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0tag:blogger.com,1999:blog-2643520293841440024.post-18972775969480199892009-05-03T14:46:00.000-07:002009-08-06T12:53:48.685-07:00Scale Field by Image<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_D8bX_35hHbM/Sf4SMpmENmI/AAAAAAAACIM/kRxvHX___y0/s1600-h/arrayScaleImage.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 299px;" src="http://3.bp.blogspot.com/_D8bX_35hHbM/Sf4SMpmENmI/AAAAAAAACIM/kRxvHX___y0/s400/arrayScaleImage.png" alt="" id="BLOGGER_PHOTO_ID_5331719017386489442" border="0" /></a>This Rhinoscript takes any image reads the luminance value of the image at a user specified 2d increment and uses the results as a scalar multiplier against a user specified value for a selected set of objects.<br /><br /><a href="http://neoarchaic.net/archives/570">scalarField Script</a>David Manshttp://www.blogger.com/profile/01805862050953244894noreply@blogger.com0